﻿using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UFrame;
using UFrame.Serizlize;
using UFrame.Setting;

public class DBManager : ManagerContext<DBManager, DBController> { }

public class SettingManager : ManagerContext<SettingManager, UFrame.Setting.SimpleSettingManager> { }

public class SourceManager : AgentContext<SourceManager,UFrame.Source.ISourceController, UFrame.Source.SourceController> { }

public class TaskManager : ManagerContext<TaskManager, UFrame.Task.SimpleTaskManager> { }